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How to Do Everything iPad

How to Do Everything iPad

How to Do Everything iPad

作者:oli Ballew
出版:McGraw-Hill Osborne Media 2010
ISBN:0071748695, 0071748709
格式:PDF 电子书;10.1MB;332页

How to Do Everything iPad
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Adobe Flash Builder 4 and Flex 4 Bible

Adobe Flash Builder 4 and Flex 4 Bible

Adobe Flash Builder 4 and Flex 4 Bible

简介 Book Description:
A complete and thorough reference for developers on the new Flex 4 platform
Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe’s new Flash Builder 4 platform and this in-depth guide. The book’s tutorials and explanations walk you step-by-step through Flash Builder’s new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more.
* Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for both new and veteran Flex application developers
* Walks you through Flex basics; upgrading from Flex 3; how to create desktop applications with AIR; and integrating Flex applications with the most popular application servers, including ColdFusion, ASP.NET, and PHP
* Includes extensive code samples of common tasks that you can use to jump-start your development projects 
Flex your development muscles with the Flex 4 and this comprehensive guide. 

目录 Summary of Contents
Part I: Flex Fundamentals .. . . . . . . . . . .1
Chapter 1: About Flex 4 ………………………………………………..3
Chapter 2: Using Flash Builder 4 ………………………………………31
Chapter 3: Building a Basic Flex Application ……………….. ……………….73
Chapter 4: Understanding the Anatomy of a Flex Application ……………..99
Chapter 5: Using Bindings and Components …………………………………….135
Chapter 6: Debugging Flex Applications ………………………………167
Chapter 7: Working with Events…………………………………….207
Part II: Designing Flex Applications . . . . . . . . . . . . . . . . . . . 247
Chapter 8: Using Flex Visual Controls …………………………………………..249
Chapter 9: Working with Text ………………………………………287
Chapter 10: Using Layout Containers ………………………………………….311
Chapter 11: Using Cascading Style Sheets…………………………………..341
Chapter 12: Controlling Animation and Working with Drag and Drop …………………………………371
Chapter 13: Managing View States ………………………………….399
Chapter 14: Declaring Graphics with MXML and FXG …………………………419
Chapter 15: Skinning Spark Components ……………………………………443
Chapter 16: Managing Application Navigation …………………………….469
Chapter 17: Working with Pop-up Windows ………………………..503
Part III: Working with Data . . . . . . . . . . . . . . . . . . . . . . . . . . 531
Chapter 18: Modeling and Managing Data ………………………………….533
Chapter 19: Using List Controls ……………………………….571
Chapter 20: Using Advanced List Controls ………………………………603
Chapter 21: Using the Flex Charting Controls ……………………..647
Chapter 22: Working with Data Entry Forms …………………………….675
Chapter 23: Working with HTTPService and XML ……………………….707
Chapter 24: Managing XML with E4X ………………………….749
Part IV: Integrating Flex Applications
with Application Servers . . . . . . . . . . . . . . . . 775
Chapter 25: Working with SOAP-Based Web Services ………………. …………..777
Chapter 26: Integrating Flex Applications with BlazeDS and Java ……. ………….807
Chapter 27: Using the Message Service with BlazeDS ………….. …………..849
Chapter 28: Integrating Flex Applications with ColdFusion ….. ……………873
Chapter 29: Integrating Flex Applications with PHP ….. ………………………911
Part V: Additional Subjects . . . . . . . . . . . . . . . . . . . . . . . . . . 939
Chapter 30: Localizing Flex 4 Applications ……….. …………….941
Chapter 31: Deploying Desktop Applications with Adobe AIR…… …………………955
Index . . . . . . . . . . . . . . . . . . 983

关于作者 About the Author
David Gassner is the President of Bardo Technical Services, an Adobe Solutions Network Training Provider. He holds Adobe developer certifications in Flex, AIR, ColdFusion, Flash, and Dreamweaver. He is the author of Flex 3 Bible (Wiley) and of technical training videos from lynda.com on Adobe Flex, AIR, ColdFusion, and Dreamweaver. He is also a regular contributor to Adobe Systems’ Certified Courseware for Flex.

Adobe Flash Builder 4 and Flex 4 Bible
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Flash Builder and Flash Catalyst: The New Workflow

Flash Builder and Flash Catalyst: The New Workflow

Flash Builder and Flash Catalyst: The New Workflow

简介 Book Description:
The Flash Platform is changing. Flash Builder and Flash Catalyst have brought a new separation of design and coding to web development that enables a much more efficient and streamlined workflow. For designers and developers used to the close confines of Flash, this is a hugely liberating but at first alien concept. This book teaches you the new workflow for the Flash platform. It gives an overview of the technologies involved and provides you with real-world project examples and best-practice guidelines to get from design to implementation with the tools at hand.
* Includes many examples
* Focuses on real-world situations
* Covers designer and developer workflow
What you’ll learn
* Use the new workflow from design to implementation.
* Learn best practices for Flex development.
* Determine the right tools for the job.
* Gain basic knowledge of Flash Catalyst.
* Gain basic knowledge of Flash Builder 4.
Who this book is for
This book is intended for people that want to understand how design and development are brought closer together with Flash Catalyst and Flash Builder 4. Although it can be quite helpful to already have some basic knowledge of Flex, the book will provide you with an overview of the main features and lots of coding examples that are explained in detail.

目录 Summary of Contents
Contents at a Glance …………………………………………………………………………………… iii
Contents …………………………………………………………………………………………………….. iv
About the Author…………………………………………………. xii
About the Technical Reviewer …………………………………….. xiii
Acknowledgments ………………………. xiv
Introduction…………………………………. xv
Chapter 1: Flex and AIR: Taking RIAs to the Next Level ……………………… 1
Chapter 2: Flex 4 SDK: Overview of the New Features …………………… 39
Chapter 3: Flash Builder 4: The programming environment…………….. 71
Chapter 4: Flash Catalyst: bridging the gap ………………… 99
Chapter 5: Choosing the Best Workflow…………………………………. 133
Chapter 6: Case Study: An E-Commerce Site……………………… 187
Chapter 7: Managing RIA Projects……………………………………. 241
Chapter 8: Frameworks ………………………………………… 259
Chapter 9: Best Practices……………………………………………. 289
Index …………………………………… 319

关于作者 About the Author
Steven Peeters is an Adobe Certified Instructor who works for multimediacollege
(Adobe Authorised Training Center in Belgium and Luxembourg) and has 10+
years of development experience with different companies and technologies such
as C, C++, Java, Flex, AIR, etc. He is passionate about all things related to Flex,
AIR and ColdFusion and he teaches courses on those topics on a regular basis.
In between teaching courses he also manages and works on technically complex
projects to keep improving his skills.
As a Belgian ColdFusion User Group manager, Steven is also dedicated to the
community and he also shares his knowledge regularly on his own website
http://www.flexpert.be and on his company’s blog
http://www.multimediacollege.be/blog.
When he’s not behind the computer you can find Steven spending quality time
with his family or catching up on articles from about all areas in the science world.

Flash Builder and Flash Catalyst: The New Workflow
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The Essential Guide to 3D in Flash

The Essential Guide to 3D in Flash

The Essential Guide to 3D in Flash

简介 Description:
If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D.
* Describes 3D concepts in theory and their implementation using Away3D
* Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book
* Each chapter contains a number of tutorials that focus on one specific feature or group of features
What you’ll learn
* Use Away3D to incorporate real-time 3D into your Flash productions
* Enable users to interact with your 3D content
* Import external models
* Use lighting and shading to make your scene look realistic
* Animate your 3D scene in real time
* Use visual effects such as filters and bump mapping
* Tips for optimizing performance and generating procedural content
Who this book is for
This book is for Flash developers wanting to learn to use 3D effects within Flash using open source tools.

目录 Summary of Contents
Contents at a Glance …….. …….. iii
Contents ………….. ………………………… iv
About the Author …………….. ……….. x
About the Technical Reviewer … ………………….. xi
Acknowledgments ……………………. ……………… xii
Introduction …………….. ….. xiii
Chapter 1: Getting Started ………………. ………………………….. 1
Chapter 2: Creating Your First 3D Project …….. ………………. 9
Chapter 3: The View, Scene, and Camera ………………………………………………….. 19
Chapter 4: Primitives, Models, and Sprites……………… …………………….. 47
Chapter 5: Materials, Lights, and Shading………………. ……………………. 87
Chapter 6: Vector Shapes and Text in 3D ………………… ………………… 121
Chapter 7: Procedural 3D Content …………………….. ……………. 147
Chapter 8: Interactivity …………….. ………. 171
Chapter 9: Animation……………………………………………………………………………….. 193
Chapter 10: Optimizing Tips and Tricks…….. ………….. 217

关于作者 About the Author
Rob Bateman is a web developer and community leader who has been
involved in programming for over ten years. He specializes in content for the
Flash platform and has always held a particular interest in 3D on the Web. In
2007, he cofounded the Away3D engine with Alexander Zadorozhny and has
been leading the development of core features for the last two years.
Rob lives and works in London, UK where his production and consultancy
company Away Media Ltd. provides expert services in the field of browserbased
3D content. A regular speaker on the international conference circuit, he
is an active member of the Flash community and hosts frequent training
programs teaching Away3D to web designers and developers.
His blog at www.infiniteturtles.co.uk provides further examples and musing on 3D in Flash, as well as
information on upcoming appearances, training courses, and new Away3D releases.
Richard Olsson is a Swedish freelance Flash developer based in the city of
Malmö and has been a member of the core Away3D development team since
the end of 2008. He found his interest in programming at the early age of 12,
writing BASIC on an old Commodore 64 that was passed on to him from a
relative who wanted something more modern. After a short detour to 3D
graphics, thinking he wanted to be a 3D modeler, he went back to
programming, exploring C/C++ and OpenGL before ending up working with the
Flash platform.
Richard is commissioned by several advertising agencies across Europe to
assist with Flash 3D application development and has worked with some of the
world’s largest brands. He is also a frequent Flash instructor and a contributor
to the Blender open source 3D suite.
On the Web, Richard himself, as well as his work and experiments, can be found at
www.richardolsson.se.

The Essential Guide to 3D in Flash
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Adobe Flash Catalyst CS5 Bible

Adobe Flash Catalyst CS5 Bible

Adobe Flash Catalyst CS5 Bible

简介Description:
Learn to use the new Flash Catalyst to create rich Internet applications
Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications—without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You’ll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application.
Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code
Reviews the basics of the Flex framework and rich Internet applications
Demonstrates how to import comps and assets into Flash Builder in order to create an application
Convert your ideas from design into functioning applications—and avoid writing complex code—with this authoritative resource.

目录 Summary of Contents
Part I: Rich Internet Applications and the Flash Platform . . . . 27
Chapter 1: Understanding Rich Internet Applications ……………………………………..29
Chapter 2: Introducing Flash Catalyst …………………………………………………….35
Chapter 3: Working with Other Applications …………………………………………………47
Part II: Designing the Application . . . . . . . . . . . 59
Chapter 4: Wireframing an Application in Flash Catalyst ………………………………61
Chapter 5: Creating an Application Comp in Illustrator ……………………..87
Chapter 6: Creating Assets in Photoshop …………………………………119
Chapter 7: Using Fireworks with Flash Catalyst …………………………….151
Part III: Creating the Application in Catalyst . . . . . . . . . . . . 175
Chapter 8: Converting Illustrator and Photoshop Artwork into Catalyst Projects ………………177
Chapter 9: Converting Artwork to Components …………………………..191
Chapter 10: Creating View States ………………………………………………….211
Chapter 11: Adding Animation …………………………………………………225
Chapter 12: Working with Design-time Data ………………………………………..233
Chapter 13: Adding Multimedia ………………………………………………………..239
Part IV: Exporting Projects into Flash Builder 4. . . . . . . . . . . 251
Chapter 14: Flash Builder 4 and the Flex Framework …………………………253
Chapter 15: Export a Flash Catalyst Project to Flash Builder ……………………..275
Chapter 16: Returning a Project to Flash Catalyst …………………………293
Chapter 17: Exporting Catalyst Projects Directly to Flash Player ……………….299
Chapter 18: Creating a Project for AIR ……………………………..305
Part V: Build a Complete Project . . . . . . . . . . . . . . . . . . . . . 315
Chapter 19: Creating a Design Comp in Illustrator …………………………317
Chapter 20: Importing the Design into Catalyst ……………………………..371
Chapter 21: Importing Additional Artwork from Illustrator and Photoshop………………389
Chapter 22: Converting Artwork to Components in Your Project …………………..407
Chapter 23: Creating View States in Your Project …………………………………….431
Chapter 24: Adding Data Lists ………………………………….455
Chapter 25: Importing Your Project into Flash Builder ……………………………469
Chapter 26: Connecting Your Project to Live Data ……………..489
Part VI: Appendixes . . . . . . . . . . . 519
Appendix A: Keyboard Shortcuts ……………………………..521
Appendix B: Best Practices ……………………………………………….529
Appendix C: What’s on the Book’s Web Site ……………………………………..535
Index ………………………………………….543

关于作者 About the Author
Rob Huddleston has been developing Web pages and applications since 1994, and has been an
instructor since 1999, teaching Web and graphic design to thousands of students. His clients have
included the United States Bureau of Land Management, the United States Patent and Trademark
Office, the States of California and Nevada, and many other federal, city and county agencies; the
United States Army and Air Force; Fortune 500 companies such as AT&T, Bank of America, Wells
Fargo, Safeway, and Coca-Cola; software companies including Adobe, Oracle, Intuit and Autodesk;
the University of California, San Francisco State University, and the University of Southern
California; and hundreds of small businesses and non-profit agencies, both in the United States
and abroad.
Rob is an Adobe Certified Instructor, Certified Expert, and Certified Developer, serves as an Adobe
User Group Manager, has been named as an Adobe Community Expert for his volunteer work
answering user questions in online forums, and also helps users as an expert moderator on Adobe’s
Community Help system.
He is the author of XML: Your visual blueprint™ for building expert Web sites using XML, CSS,
XHTML, and XSLT; HTML, XHTML and CSS: Your visual blueprint™ for designing effective Web sites;
Master VISUALLY: Dreamweaver CS4; and Flash CS4 Professional and ActionScript 3: Your visual blueprint
™ for creating interactive projects in Flash CS4 Professional.
You can visit Rob’s blog at www.robhuddleston.com, or follow him on Twitter at twitter.
com/robhuddles. He lives in Northern California with his wife and two children.

Adobe Flash Catalyst CS5 Bible
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