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Mac OS X Lion All-in-One For Dummies 下载

Mac OS X Lion All-in-One For Dummies

ebook

作者:Mark L. Chambers

出版:W i l e y 2011
ISBN:1118022068
格式:PDF 电子书;22MB;816页

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Developing iOS Applications with Flex 4.5 下载

Developing iOS Applications with Flex 4.5

简介 Book Description:
Developing iOS applications using Adobe Flex 4.5 for mobile will walk you through creating your Flex based iPhone/iPad application. Next, you will learn how to interact with the devices camera, gallery, accelerometer, GPS, multi touch display and native services using Adobe Flex 4.5. Finally, you will learn how to compile your application and deploy to the app store.

目录 Summary of Contents
Chapter 1 Hello World
Create a Flex Mobile Project
Chapter 2 Application Layouts
Blank Application
View-Based Application
Tabbed Application
Chapter 3 Configuration Settings
Configuration Settings
Automatically Reorient
Full Screen
Automatically Scale Application for Different Screen Densities
Aspect Ratio
Additional Configuration Settings
Chapter 4 Exploring the APIs
Accelerometer
GPS
Camera UI
Camera Roll
Microphone
Multitouch
Busy Indicator
Chapter 5 Working with the File System
File System Access
SQLite Databases
Chapter 6 OS Interactions
Open in Browser
Create Text Message
Create Email
Place Call
Splash Screen
ViewMenu
StageWebView
Screen Options
Chapter 7 Designing for iOS
MultiDPIBitmap
Setting Styles for iOS
Using Capabilities
Chapter Publish to iOS Installer
Colophon

关于作者 About the Author
Rich Tretola, an award-winning Flex developer, is the Rich Applications Technical Lead at Herff Jones Inc. He has been building internet apps for over a decade, and has worked with Flex since the original Royale beta was introduced in 2003. Rich is highly regarded in the Flex community as an expert in RIA, and is also an Adobe Community Expert. He has authored or co-authored a number of books on Flex and AIR, and has a popular Flex and AIR blog at Everything Flex.

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iOS Development with Flash

简介 Book Description:
Use your Flash skills to create popular apps for Apple products
The new version of Flash allows you to export your developed applications as iOS apps, which can then be uploaded to Apple s app store. Written by an expert Flash and iOS developer, this visual guide takes your Flash skills to the next level so that you can begin developing applications for Apple s unique platform. Loads of screen shots enhance your learning process as you go step by step through the process of creating apps that rate well in the app store. You ll quickly get up to speed on the special considerations of developing for the iPhone, iPod touch, and iPad.
* Takes you visually through the process of creating apps designed for Apple s unique platform using the latest version of Flash
* Points out pitfalls and shares best practices for using Flash to develop for the iPhone, iPod touch, and iPad
* Offers tips for developing applications that rate well in Apple s app store
* Uses approximately 2,000 screen shots to drill home the step-by-step lessons on using Flash to develop mobile apps
If you are a visual learner, then iOS Development with Flash: Your visual blueprint for developing Apple apps is essential reading for you to start creating successful Apple apps.

目录 Table of Contents:
1 GETTING STARTED WITH IPHONE DEVELOPMENT.
Introducing the iPhone and iPod touch.
Introducing the Development Tools.
Introducing the Available APIs.
Check What APIs Are Not Available.
Become an iPhone Developer.
Generate a Certificate Signing Request on Mac OS X.
Generate a Certificate Signing Request in Windows.
Upload Your Certificate Signing Request.
Create a P12 Certificate on Mac OS X.
Create a P12 Certificate in Windows
Add Devices to Your Account.
Create App IDs.
Create a Provisioning Profile.
Add Provisioning Files to Your Device.
2 GETTING STARTED WITH FLASH CS5.
Using the Actions Panel.
Create a Skeleton Custom Class.
Set the Source Path.
Create MovieClips.
Create Buttons.
Edit Properties in Flash.
Add Objects to the Stage with Code.
Remove Objects from the Stage with Code.
Work with Events.
Using the Drawing API.
Using Flash CS5 Help.
3 DEVELOPING YOUR FIRST APPLICATION.
Create a New Project.
Configure Publish Settings.
Set Your Application Output.
Add Your iPhone Certificate.
Add Your Provisioning File.
Compile from Flash Professional CS5.
Compile from the Command Line.
Install Your Application with the iPhone Configuration Utility.
Install Your Application with Xcode.
Update Your Version Number.
4 DESIGNING YOUR APPLICATION.
Explore Apple’s Human Interface Guidelines.
Understanding Screen Resolutions.
Create Full-Screen Applications.
Understanding Screen Orientation.
Create Usable Hit States.
Understanding Layout.
Change the Status Bar Style.
5 HANDLING INTERACTION.
Create Button States.
Respond to Touch Events.
Track Multiple Touches.
Respond to Zoom Events.
Respond to Rotate Events
Respond to Pan Events.
Respond to Swipe Events.
Listen for Accelerometer Events.
Determine If the Accelerometer Is Available.
Determine Device Orientation.
Detect Which Way Is Up.
Filter Accelerometer Data.
6 WORKING WITH IMAGES.
Prepare Your Images.
Import Images.
Display Images.
Bundle Images with Your Application.
Load Images at Runtime.
Create Images Dynamically.
Save Images to the Photo Library.
Load Images from the Photo Library.
Using iOS Default Images.
7 WORKING WITH SOUND.
Import Audio into Your Project.
Choose an Audio Codec.
Bundle Sounds with Your Application.
Load Sounds at Runtime.
Play Sounds.
Stop Sounds.
Set the Volume of a Sound.
Visualize the Sound Spectrum.
8 WORKING WITH VIDEO.
Explore Available Video Formats and Encode a Video File.
Convert Videos.
Embed a Video.
Bundle a Video with Your Application.
Load a Video.
Buffer a Video.
Control a Video.
Set the Volume of a Video.
9 WORKING WITH TEXT.
Determine Available Fonts on Your Device.
Embed Fonts in Your Application.
Create an Input TextField.
Create a Password TextField.
Using TLF TextFields.
Create a Scrollable TextField.
10 SAVING STATE.
Create a Local SharedObject.
Write to a SharedObject.
Load Data from a SharedObject.
Connect to a SQLite Database.
Create a SQLite Table.
Insert Data into a SQLite Table.
Select Data from a SQLite Table.
Update Data in a SQLite Table.
Delete Data from a SQLite Table.
Handle Application Exits.
Save Application States.
11 WORKING WITH FILES.
Reference Files and Directories.
Write Files.
Read Files.
Update Files.
Append Files.
Handle Files Synchronously.
Copy Files.
12 USING THE LOCATION, CONTACTS, AND WIFI FEATURES.
Retrieve Your Current Location.
Map Your Location.
Determine Your Speed.
Retrieve a List of Contacts.
Retrieve a Contact’s Details.
Retrieve Phone Number Favorites.
Check for an Internet Connection.
Check for a Persistent WiFi Connection.
Set the System Idle Mode.
13 USING SPECIAL IPHONE URL PROTOCOLS.
Make Phone Calls.
Open the Mail Application.
Open the Maps Application.
Open the Messages Application.
Play a YouTube Video.
Open the iTunes Store.
14 INTEGRATING WITH THIRD-PARTY SERVICES.
Submit Updates to Twitter.
Display Ads with Smaato.
Track with Google Analytics.
Display Ads with AdMob.
15 OPTIMIZING PERFORMANCE.
Optimize Your Display List.
Manage Mouse Events.
Understanding cacheAsBitmap.
Understanding cacheAsBitmapMatrix.
Determine the Device OS.
16 CREATING APPLICATION SETTINGS.
Create a Settings Bundle.
Add a Settings Group.
Add a Text Setting.
Add a Multiple Value Settings Field.
Add a Toggle Switch Field.
Add a Slider Settings Field.
Add a Title Settings Field.
Add the Settings Bundle to Your Application.
Read the Settings.
Add an Icon to Your Settings.
Read Your Device’s Global Settings.
17 DEBUGGING YOUR APPLICATION.
Show Your Trace Statements.
Create Breakpoints.
Using the Flash CS5 Debugger.
Understanding the Debug Console.
Understanding the Variables Panel.
Get Crash Reports.
Using Instruments.
Using the ObjectAlloc Instrument.
Using the Core Animation Instrument.
Using the OpenGL ES Instrument.
Using the Activity Monitor Instrument.
Using the Hardware Acceleration Profiler.
18 DEPLOYING YOUR APPLICATION.
Create an Application Icon.
Remove the Glare from Your Application Icon.
Create a Default Splash Screen.
Create App Store Graphics.
Create a Distribution Certificate.
Create an Ad Hoc Provisioning File.
Publish for Ad Hoc Distribution.
Create an App Store Provisioning File.
Publish Your Application for App Store Distribution.
Submit Your Application to the App Store.
Getting Your App Approved.
Track Your Application Sales.
INDEX.

关于作者 About the Author
Julian Dolce is a senior Flash developer at QNX Software Systems, specializing in mobile AIR applications. Julian has spoken at numerous conferences around the world where he has taught workshops on moving from Flash development to iPhone development and on AIR for Android development. He also maintains a personal development blog, www.deleteaso.com, in which he writes about his life as a Flash developer.

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How to Do Everything iPad

How to Do Everything iPad

How to Do Everything iPad

作者:oli Ballew
出版:McGraw-Hill Osborne Media 2010
ISBN:0071748695, 0071748709
格式:PDF 电子书;10.1MB;332页

How to Do Everything iPad
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傻瓜书之MacBook全书《MacBook All-in-One For Dummies》PDF下载

书名:《MacBook All-in-One For Dummies傻瓜书之MacBook全书

MacBook All-in-One For Dummies

作者:Mark L. Chambers
出版:For Dummies 2009
ISBN:0470475684
格式:PDF 电子书;10MB;792页

MacBook All-in-one for Dummies Makes Everything Easier!

With a MacBook, you can work and play anywhere. With 9 books in 1, MacBook All-in-one for Dummies shows you how! You’ll find coverage of:

•Getting started — choose the MacBook that suits your needs, set it up, customize your preferences, and organize files and folders.
•Using Mac OS X — learn your way around Snow Leopard, get to know the Dock, find things with Spotlight, and back up your system with Time Machine.
•Customizing and Sharing.
•Going Mobile With iLife — explore iLife, where photos, movies, music, and your very own Web site all hang out.
•iWork For the Road Warrior — do it the Mac way with Pages, Numbers, and Keynote, the iWork productivity applications.
•Typical Internet Stuff — browse with Safari, store your stuff on iDisk, use Apple Mail, and iChat with friends.
•Networking in Mac OS X — set up a network, go wireless, and use AirPort Extreme.
•Expanding Your System — see how to add memory and connect hard drives and printers using USB and FireWire.
•Advanced Mac OS X.
Learn the basics about using and maintaining your MacBook, how to work with Mac OS X, use the iWork productivity suite, enjoy the iLife, and cruise the Web from anywhere. Plus, you’ll go under the hood and explore custom scripts and tweaks to help you get more from your MacBook and troubleshoot solutions.

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